
In the game Factorio, pollution is represented as an abstract cloud that is produced by buildings involved in processing items and spreads outwards steadily. While the evolution factor is not increased by spreading or absorbed pollution, it is increased by the pollution produced by the player's machinery at every tick, leading to larger and more frequent biter attacks. The pollution cloud can be used to trigger these attacks and determine their size. Players can reduce pollution by using electric furnaces and higher-tech assemblers, as well as efficiency modules that reduce energy use and pollution. Additionally, trees absorb pollution, but they degenerate slowly when exposed to high levels of pollution. While it is challenging to have a completely pollution-free base, managing pollution is crucial to prevent attacks and maintain a sustainable factory.
What You'll Learn
Pollution attracts enemies to the player's factory
In the game Factorio, pollution is represented as an abstract "cloud" that is produced by many buildings involved in processing items and spreads outwards at a steady rate. This pollution cloud attracts enemies called "biters" to the player's factory. Biters who find themselves in a polluted area will attempt to reach the source of pollution and destroy it.
The evolution factor is increased by the pollution produced by the player's machinery at every tick. This means that no matter how hard the player tries to contain the pollution, enemies will still evolve at the same rate. They just won't attack the player as frequently. The pollution cloud is used to trigger biter attacks and determines the size of the attacks.
Pollution settings can be changed via map generation settings or can be disabled entirely. However, if the pollution cloud reaches a biter nest, they will attack in addition to the expansion group attacks. Therefore, it is important for players to either build a strong perimeter or ensure that their pollution cloud does not reach the nests.
Players can reduce pollution by using electric furnaces and higher-tech assemblers, as well as efficiency modules. Trees also absorb some pollution, but if the pollution is too strong, they will start to die. Dead trees absorb less pollution, which can lead to higher pollution levels and more dead trees.
Overall, while it is not possible to completely avoid attacks or eliminate pollution, managing pollution is crucial to prevent frequent and large-scale biter attacks in the game.
Light Pollution's Impact: Smog's Unseen Culprit
You may want to see also
Pollution is produced by buildings involved in processing items
In Factorio, pollution is a key game mechanic that is produced by buildings involved in processing items. It is represented as an abstract "cloud" and spreads outwards steadily from its source. While players can change the pollution settings or disable it entirely, understanding and managing pollution is crucial for gameplay as it affects the evolution factor and triggers attacks from enemies known as "biters".
Pollution is produced by many buildings, with the most polluting structures being those involved in resource extraction and raw material processing, such as miners, oil rigs, smelters, chemical plants, and centrifuges. The amount of pollution generated is directly linked to the energy consumption of these buildings. For example, electric mining drills require a significant amount of power and generate a considerable amount of pollution.
To reduce pollution, players can utilise efficiency modules, which decrease both energy consumption and pollution. Using electric furnaces instead of traditional furnaces is another effective strategy, as they produce significantly less pollution while performing the same function. Additionally, upgrading to better assemblers can help, as higher-tier assemblers not only produce less pollution but also have increased productivity.
Another aspect of pollution management is the absorption of pollution. Each chunk of the map gradually reduces the pollution it covers. Trees also play a vital role in absorbing pollution, though they degenerate slowly when exposed to high levels of pollution. Furthermore, water near the source of pollution will turn green, though this is purely a visual effect.
While it is challenging to achieve a completely pollution-free base, understanding the sources and behaviour of pollution is essential for players to minimise its impact and effectively manage their defences against biter attacks.
Vehicle Emissions: Impacting Air Pollution and Climate Change
You may want to see also
The more pollution, the larger the cloud
In the game Factorio, pollution is represented as an abstract "cloud", visible on the map as a blocky red cloud. It is produced by buildings involved in processing items and spreads outwards at a steady rate. The more pollution there is, the larger the cloud gets.
Pollution is updated per chunk every 64 ticks (which is 4 ticks more than a game-second). As soon as a chunk has reached 15.0 pollution, it starts to spread in all four cardinal directions at a rate of 2% per 64 ticks. If a chunk's pollution is greater than 20, each enemy spawner absorbs 20 + 0.01 * [chunk's pollution] every 64 ticks, and this triggers biter attacks. The pollution cloud is used to trigger these biter attacks and determines the size of the attacks.
The evolution factor is increased by the pollution produced by the player's machinery at every tick, not by the spreading/absorbed pollution. This means that no matter what the player does to try to contain the pollution, enemies will still evolve at the same rate. They just won't attack the player as frequently.
Pollution can be reduced by using electric furnaces and higher-tech assemblers. Efficiency Module 1 is a good investment as it reduces both energy use and pollution. Players can also try to manage pollution by building their perimeter large enough so that the pollution doesn't reach the nests.
Air Pollution: Harming Non-Living Things Too
You may want to see also
Trees absorb pollution but die if exposed to high levels
Trees are an essential part of the ecosystem and play a vital role in absorbing pollutants from the air. They act as the "lungs" of an ecosystem, absorbing carbon dioxide and emitting oxygen. Additionally, they serve as the ecosystem's "liver", filtering atmospheric pollutants like sulphur dioxide and nitrogen dioxide through their leaves.
In the context of the game Factorio, trees also play a crucial role in absorbing pollution. Each tree absorbs a small amount of pollution per second within its chunk. However, when exposed to high levels of pollution, trees begin to lose their leaves or exhibit signs of degeneration, indicating that they are struggling to cope with the toxic environment.
The impact of pollution on trees in Factorio is similar to the effects observed in real-world forests. High levels of sulphur and nitrogen emissions from power plants, agriculture, and vehicles can have detrimental effects on trees and other plants. Acid rain, caused by elevated levels of these pollutants in the atmosphere, can kill trees and other vegetation.
The loss of trees due to pollution has far-reaching consequences. Trees not only absorb pollutants but also provide habitats for wildlife, contribute to biodiversity, and help regulate temperatures by providing shade. Their presence can reduce the need for conventional air conditioning, thereby lowering greenhouse gas emissions.
Therefore, it is essential to strike a balance between industrial development and environmental preservation. While trees can help mitigate pollution, it is crucial to prioritize reducing emissions at the source. By combining sustainable practices with the natural purification capabilities of trees, we can strive for healthier ecosystems and a more harmonious coexistence with nature.
Air Pollution: Point and Nonpoint Sources Explained
You may want to see also
Pollution can be reduced by using efficiency modules
In the game Factorio, pollution is represented as an abstract "cloud" that is produced by buildings involved in processing items and spreads outwards steadily. This pollution attracts the enemies in the game, known as "biters", who will attempt to reach and destroy the source of pollution. While it is not possible to have a completely pollution-free base, as all machines that produce items also generate pollution, there are strategies to reduce pollution.
One effective method to reduce pollution is by using efficiency modules. Efficiency modules decrease the electricity required to run a machine by a certain percentage of its base energy usage. For example, Efficiency Module 1 reduces electricity consumption by 30%, while Efficiency Module 2 reduces it by 40%. This reduction in power consumption leads to a decrease in pollution, as pollution is directly proportional to the machine's power usage. By using efficiency modules, players can significantly lower the amount of pollution generated by their machinery.
Efficiency modules are particularly beneficial when used in high-polluting machines, such as miner drills and those in the oil industry. For instance, an electric miner drill without efficiency modules generates 9 pollution directly and 1.5 pollution from steam power, for a total of 10.5 pollution. By placing two Efficiency Module 1s in the machine, it will only generate 3.6 pollution directly and 0.6 pollution from steam power, resulting in a total of 4.2 pollution. This represents a significant reduction in pollution output.
Additionally, efficiency modules are advantageous when used with solar power. While solar panels can help reduce pollution by eliminating the need for steam power, efficiency modules target both sources of pollution: the facility producing energy and the machine's consumption of energy. Therefore, using efficiency modules in conjunction with solar power can further minimize pollution and create a more sustainable base.
Overall, efficiency modules are a powerful tool in Factorio for reducing pollution and creating a more environmentally friendly base. By decreasing power consumption, players can effectively lower the amount of pollution generated by their machinery and minimize the negative impact on the game environment.
Air Pollution: Impacting Human Health, Spreading Diseases
You may want to see also
Frequently asked questions
Pollution attracts enemies to the player's factory. Once the pollution cloud reaches an enemy nest, they will attack.
No, all machines that produce items also produce pollution. However, you can reduce pollution by using electric furnaces and higher-tech assemblers, as well as Efficiency Modules.
Pollution is produced by buildings involved in processing items and spreads outwards in all four cardinal directions at a steady rate. It accumulates in a grid and once it hits a certain point, it spreads in a plus formation.
The evolution factor is increased by the pollution produced by the player's machinery at every tick. This means that enemies will evolve at the same rate regardless of how much the player tries to contain the pollution.
Efficiency Modules reduce pollution. Using solar power also helps, as it is pollution-free.