Master Of Orion: Pollution Cleanup Strategies

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Master of Orion is a game that has undergone a large patch, which has resulted in players no longer being able to clean up pollution. This has been met with mixed reviews, with some players finding it game-breaking and others not finding pollution a problem at all. The patch has made pollution a greater threat than alien invasion, with the penalties for pollution build-up being too extreme. The new mechanic means that pollution is no longer generated on a percentage base, and there is no more cleanup activity. Instead, each population generates 1 pollution, and each point of production produces 1.5 pollution.

Characteristics Values
Reason for not being able to clean up pollution The pollution removal project was removed from the game in the latest patch as part of the revamp of the pollution mechanic
Reason for the removal of the pollution removal project The update made pollution a greater threat than alien invasion
Reason for the update To make the game more challenging and require more thought
Impact of the update Players need to reduce pollution generation rate or increase pollution cleanup rates for structures to keep the game functional
Impact of the update Players need to assign fewer workers to production and wait for pollution to go down
Impact of the update Players need to manage their worlds more carefully to prevent excessive pollution
Impact of the update Players need to build pollution-reducing buildings to mitigate the effects of pollution

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The pollution removal project was removed from the game in the latest patch

The update has made pollution a greater threat than alien invasion, and players are calling for the option to clean up pollution to be turned back on. The pollution buildup and penalties are extreme, with even minimal production rapidly polluting planets and minor pollution crippling food production. Players now need to think more strategically about their production levels and how this impacts pollution, which some find frustrating.

However, not all players are finding pollution to be a problem. Some have found ways to manage it effectively, such as building pollution-reducing buildings or adjusting their production levels. It seems that the impact of the update depends on individual play styles, with some players needing to adapt their strategies to cope with the new pollution mechanics.

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Pollution is now generated by population and production

In Master of Orion, the latest patch has removed the pollution removal project from the game as part of the revamp of the pollution mechanic. This means that pollution is now generated by population and production. Each population generates 1 pollution, and each point of production produces 1.5 pollution. This has made the game more challenging, as players now need to think more strategically about how they manage their planets.

Some players have expressed frustration with the new update, as it has made pollution a greater threat than alien invasion. The pollution build-up and penalties are extreme, with even minimal production rapidly polluting planets and minor pollution crippling food production. To mitigate pollution, players may need to reduce their production or build pollution-reducing structures. However, others have welcomed the change, arguing that it adds a new layer of strategy to the game.

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Players are upset that they now have to think about how they play the game

Players of Master of Orion are upset that they now have to think about how they play the game. In the past, players could let their planet pollute for a while and then clean up when it got really bad. Now, however, the consequence of that play style is that they start losing food production every couple of turns.

The game's latest patch removed the pollution removal project as part of a revamp of the pollution mechanic. Now, pollution is generated by population and production, with each population generating 1 pollution, and each point of production producing 1.5 pollution. This means that players have to be more strategic about how they assign workers and manage their planets.

Some players have expressed frustration that the update was too extreme, with pollution becoming a greater threat than alien invasion. They feel that the pollution build-up and penalties are too extreme, even with minimal production, and that the micromanagement necessary to maintain their worlds is irritatingly excessive.

On the other hand, some players have welcomed the change, finding it funny that people are upset about having to think more while playing the game. These players have shared strategies for managing pollution, such as building pollution-reducing structures and adjusting production levels.

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The new patch has made pollution a greater threat than alien invasion

Players are now forced to think more carefully about their strategy, as they can no longer rely on cleaning up pollution later in the game. Some players have suggested that the developers should reduce the pollution generation rate or increase the pollution cleanup rates for structures, to make the game more functional. Others have recommended assigning fewer workers to production and waiting for pollution to decrease over time.

Pollution is now generated by population and production, with each population generating 1 pollution point, and each point of production producing 1.5 pollution points. This means that players need to carefully manage their resources and think about the long-term consequences of their actions.

The new patch has also introduced other changes, such as making gravity tolerance a bigger problem. Some players have suggested that the developers should decrease the penalty for gravity tolerance or make the gravity generator available sooner and cheaper.

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Players are now losing food production every couple of turns

The update has made pollution a greater threat than alien invasion, and players are now finding it necessary to reduce their production in order to manage the pollution build-up and penalties. Even with minimal production, planets are rapidly polluting, and even minor pollution is crippling food production.

Some players are finding ways to manage the pollution, such as building pollution-reducing buildings or reducing their production to 75% to avoid significant pollution build-up. However, others are calling for the developers to turn back on the option to clean up pollution or to reduce the pollution generation rate to make the game more functional.

Frequently asked questions

The pollution removal project was removed from the game in the latest patch as part of the revamp of the pollution mechanic.

You could assign fewer workers to production and wait for pollution to go down.

Pollution is no longer generated on a percentage base, and there is no more cleanup activity. Pollution points are now generated by population and production. Each population generates 1 pollution, and each point of production produces 1.5 pollution.

Gravity tolerance is becoming a much bigger problem than it was in the past.

Some players have complained that the update was a bit too extreme, with pollution becoming a greater threat than alien invasion. Others have said that they are not finding pollution a problem at all.

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