Drills And Pollution: Factorio's Environmental Impact

do drills create pollution if not running factorio

In the game Factorio, drills are a source of pollution, which is represented as a red cloud on the map. While the game does not specify what constitutes this pollution, players have speculated that it could be dust or smoke particles, similar to real-world mining operations. This pollution has an impact on the gameplay, triggering biter attacks and determining the size of these attacks. Players can reduce pollution by using efficiency modules, which slow down machines and reduce their energy consumption. Additionally, the game offers the option to disable pollution entirely, allowing players to focus solely on factory building if they prefer.

Characteristics Values
Reason for pollution Electric drills create pollution due to the dust and dirt blown into the air during operation.
Pollution visualisation The pollution is not always visible, but can be seen as a blocky red cloud on the map if the "pollution" setting is on.
Pollution calculation Pollution is calculated as time * power consumed * pollution factor.
Impact of productivity modules Productivity modules increase pollution by slowing the machine, increasing power consumption, and raising the pollution factor.
Reducing pollution Efficiency modules can reduce drill pollution by up to 80%.
Absorption by nature Trees absorb pollution, reducing its impact.
Impact on enemies Higher pollution values increase the frequency and size of attacks by enemies called "biters."

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Electric drills create pollution, despite not producing toxic waste

Electric drills in the game Factorio create pollution, despite not producing toxic waste. This has caused confusion among players, who question why their electric drills are polluting when burning coal creates significantly more pollution. Players have suggested that the pollution caused by electric drills comes from the dust and dirt that gets into the air and soil during the drilling process, similar to real-world mining, which also destroys the surrounding nature.

Some players have pointed out that in the US, there is an 80% chance that the electricity used to power electric vehicles comes from burning fossil fuels, which creates pollution. This is similar to the game, where the pollution from electric drills is likely due to the power source used to run them. Additionally, the game mechanics of Factorio may contribute to the pollution caused by electric drills, as pollution is used as a factor in the evolution and attack rate of the bugs.

The game does not provide a visual indication of the pollution caused by electric drills, which can be confusing for players. However, players can use the "show pollution" button on the map to see the pollution levels. The lack of visual pollution in the game may be for the fun aspect, as seeing smog and pollution in the game world may be distracting and bothersome for players.

While the electric drills in Factorio do not produce toxic waste, they still contribute to pollution levels in the game. This pollution can be mitigated by adding green modules to the drills, which drastically reduces the pollution output. Additionally, efficiency modules can be used to increase mining productivity while reducing power demand and pollution value.

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Productivity modules increase pollution by slowing machines and increasing power consumed

In the game Factorio, productivity modules can increase pollution by slowing down machines and increasing the amount of power consumed.

Productivity modules are one of three types of modules in the game, each with three tiers of effects. Higher tiers have stronger effects but are more expensive. Productivity modules provide a productivity improvement to a machine when placed inside item-producing buildings and labs. Each time the machine finishes crafting the recipe it is set to, an amount is added to the bar equal to the percentages of the productivity modules inside.

While productivity modules can increase the yield of materials, they also slow down the machine, increase power consumption, and increase the pollution factor. This is because pollution is calculated as time multiplied by power consumed and the pollution factor. Therefore, if the machine is slowed down, it will need to run for longer, consuming more power and increasing the pollution factor.

However, productivity modules can reduce pollution in certain situations. For example, in labs, productivity modules can reduce pollution because labs do not generate any pollution directly. Additionally, efficiency modules can be used to reduce the energy consumption and pollution of machines, which can offset the increased pollution from productivity modules.

It is worth noting that the game's mechanics regarding pollution and drills may be a simplification of real-world mining operations, where mining can cause significant environmental damage and pollution.

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Efficiency modules can reduce pollution from drills by up to 80%

In the game Factorio, drills are a major source of pollution. This is because mining generally destroys the surrounding environment. While the game does not specify what type of pollution is being emitted, it can be assumed that it is similar to the real-world effects of mining, such as air and water pollution.

Efficiency modules are a great way to reduce pollution from drills. These modules reduce pollution by the same percentage that they reduce electric usage, and this reduction is capped at 80%Each level 1 module reduces energy and pollution by 20%

Players have noted that using three efficiency 1 modules in miners is a good strategy, as it reduces pollution and power usage significantly. This setup is about eight times the cost of a normal drill, but it is still much cheaper than a single efficiency 2 module. With this setup, players have reported an 80% reduction in pollution from drills and boilers.

Efficiency modules not only directly reduce pollution from drills but also indirectly reduce pollution from power plants. This is because lower power usage from the drills means lower pollution from power generation, especially if steam is used as the power source.

Overall, efficiency modules are a great way to reduce pollution from drills in Factorio, and they can provide significant benefits to players who are looking to minimize the environmental impact of their factories.

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Pollution is represented as a red cloud on the map, which triggers biter attacks

In the game Factorio, pollution is represented as an abstract red cloud on the map, which triggers attacks from enemies known as "biters". This cloud is produced by buildings involved in processing items and spreads outwards steadily from its source. While players can change the pollution settings or disable them entirely, understanding and managing pollution is crucial for gameplay as it affects the evolution factor and triggers attacks.

The evolution factor is influenced by the pollution produced by the player's machinery at every tick. This means that regardless of the player's efforts to contain pollution, enemies will still evolve at the same rate, but their attacks will be less frequent. The pollution cloud is utilised to initiate biter attacks and determine their magnitude.

Drills, particularly those powered by coal, are a significant source of pollution in the game. Players have questioned the logic behind electric drills generating pollution, likening it to the misconception that electric cars are environmentally friendly. However, it's important to note that the electricity used to charge electric vehicles often originates from burning fossil fuels, resulting in pollution.

To mitigate pollution from drills, players can employ efficiency modules, which not only directly reduce drill pollution but also indirectly decrease pollution from power plants. Additionally, areas with abundant natural absorption, such as trees and grass, can significantly reduce pollution levels. By strategically placing these modules and utilising natural absorption, it is theoretically possible to achieve zero pollution in mining operations.

Players can also reduce pollution by using electric furnaces and higher-tech assemblers. While it is challenging to eliminate pollution entirely, effective management is vital to prevent frequent and large-scale biter attacks. Radar coverage plays a crucial role in monitoring the pollution cloud and detecting potential biter nests outside the scanned area.

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Trees absorb pollution, but can lose leaves or become grey as a result

While trees are known to absorb pollution, they can also suffer adverse effects from it. Urban forests, such as those in National Park Service (NPS) units, are known to improve air quality by absorbing pollutants like ozone, sulfur dioxide (SO2), nitrogen dioxide (NO2), carbon monoxide (CO), and fine particulate matter less than 2.5 microns (PM2.5). These pollutants are taken in through tiny pores on tree leaf surfaces called stomata. Once inside the leaf, the gases diffuse and react with inner-leaf surfaces, leading to a permanent conversion of these harmful substances.

However, ground-level ozone, a type of air pollutant, can negatively impact trees. While trees can intercept and absorb particulate matter, high levels of ground-level ozone can cause significant damage. This includes reduced tree growth, injured foliage, and an increased susceptibility to insects and diseases. The negative effects of ground-level ozone pollution on trees can further contribute to ecological imbalances and harm overall ecosystem health.

Additionally, trees in areas with high pollution levels may experience leaf loss or a change in colour, turning grey. While the exact mechanism for this is not specified, it is reasonable to assume that the pollution absorption process may overload the tree's natural defence mechanisms, leading to visible signs of stress or damage.

The impact of pollution on trees can be complex and vary depending on the type and concentration of pollutants they are exposed to. While trees are natural absorbers of pollution and can improve air quality, they can also suffer adverse effects, including leaf loss and discolouration, when exposed to high levels of pollutants, particularly ground-level ozone.

In the context of the game Factorio, while there is no direct mention of drills creating pollution when not running, it is implied that productivity modules in drills can increase pollution. The game's forums suggest that efficiency modules (Eff1) can be used to reduce pollution from drills and power plants. The presence of natural absorption sources like trees and grass can further mitigate pollution levels. Thus, while drills may contribute to pollution, efficient designs and the presence of natural absorbers can help minimize their environmental impact even when they are not running.

Frequently asked questions

Yes, drills are listed as polluting in the game.

Drills create pollution by blowing dust and dirt into the air, similar to smoke. This is true for both electric and non-electric drills.

There are a few ways to reduce pollution from drills. One way is to add efficiency modules to the drills, which can reduce pollution output by up to 80%. Another way is to have a lot of natural absorption, such as trees and grass, which can absorb the pollution.

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